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Rust Insights

Server profile

BIG JOHN RUST

Online, with 0 of 10 players on; ranked #15,388 of every public Rust server, the top 70%. It last wiped 12d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,388ranktop 70%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.4 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:22 UTC12d ago 1 – running 0
Thu 8 Oct, 01:31 UTC19d ago 1 held half 7.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average182/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average187/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average32/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average165/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average58/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at BIG JOHN RUST?

Recent wipes peaked at 1 players on average. 16 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

On what schedule does BIG JOHN RUST wipe?

Its rhythm cannot be read yet: BIG JOHN RUST has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 12 days 8 hours ago.

Server details

Does BIG JOHN RUST hold a steady frame rate?

Server fps averaged 92 over 48 hours; the lowest reading was 64. The world held a peak of 66,597 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,595 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on BIG JOHN RUST?

Rust network protocol 2634 and build 167058 on Windows is what BIG JOHN RUST runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for BIG JOHN RUST, and is it online?

At the time of this check BIG JOHN RUST is online. Going by the uptime figure it gives, its last restart was around 10 days 15 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 7 October 2026 is when Rust Insights first saw it.

What location is listed for BIG JOHN RUST?

No region is published by BIG JOHN RUST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 75.185.133.138:28015.

Tags

How should you read the tags listed for BIG JOHN RUST?

The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what BIG JOHN RUST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does BIG JOHN RUST turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry BIG JOHN RUST are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on BIG JOHN RUST right now, and how does that number move?

BIG JOHN RUST shows 0 players at the moment, against 10 slots. A seven-day average of 0 players puts the last week in context.

How does BIG JOHN RUST compare with other Rust servers in the ranking?

Player hours over seven days put BIG JOHN RUST at #15,388, within the top 70% of the ranked field.

Settings and rules

What settings and rules apply on BIG JOHN RUST?

The name of BIG JOHN RUST does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on BIG JOHN RUST?

The game generates the map on BIG JOHN RUST: procedural, size 3,500, seed 6738. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto BIG JOHN RUST?

To connect, start Rust and enter client.connect 75.185.133.138:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167058
Build Build 167058 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.