Server profile
BZPVETEST
Offline, with 0 of 50 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 75.175.165.46:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does BZPVETEST wipe?
The record of BZPVETEST's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 10 days 10 hours ago.
Server details
What does performance look like on BZPVETEST?
Average server fps over the last 48 hours was 40, with a floor of 40. At its highest the entity count reached 96,578: buildings, deployables and everything else. The highest memory figure was 4,738 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on BZPVETEST?
The Rust build is network protocol 2634 and build 167781, running on Linux, for BZPVETEST. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is BZPVETEST, and is it up at the moment?
BZPVETEST is offline at the moment; the last time it was seen was 47 hours ago. Going by the uptime figure it gives, its last restart was around 8 days 10 hours ago. It was up for 0 of 24 hours over the last 1 full day, which is 0% of the time. The first record Rust Insights has of it is 27 October 2026.
What location is listed for BZPVETEST?
No region is published by BZPVETEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 75.175.165.46:28015.
Server tags
Which meanings sit behind the tags on BZPVETEST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what BZPVETEST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature BZPVETEST?
These Rust Insights lists include BZPVETEST: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of BZPVETEST look like?
BZPVETEST is offline at the moment; the last sighting was 47 hours ago. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does BZPVETEST place?
The player-hours ranking for the last seven days puts BZPVETEST at #15,349, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for BZPVETEST?
No gather rate appears in the name of BZPVETEST. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on BZPVETEST?
Size 4,250 and seed 1413175854 define the procedural map on BZPVETEST, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Connecting
How do you connect to BZPVETEST?
Open the console with F1 in Rust and enter client.connect 75.175.165.46:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://battlezone.gg/.