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Rust Insights

Server profile

BZPVETEST

Offline, with 0 of 50 players on; ranked #15,409 of every public Rust server, the top 69%. It last wiped 9d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak –
#15,409ranktop 69%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0006:0011:0015:0020:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304001:0006:0011:0015:0020:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 8

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:41 UTC9d ago 1 – running 0
Thu 1 Oct, 17:38 UTC FW26d ago 1 halved by day 8 17 days 0
Mon 28 Sep, 04:21 UTC29d ago 0 – 3.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average48/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average67/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average58/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average15/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at BZPVETEST?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 8.

When does BZPVETEST wipe, and how often?

There is no next wipe to predict: BZPVETEST wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 9 days 5 hours ago.

About the server

Does BZPVETEST hold a steady frame rate?

Average server fps over the last 48 hours was 40, with a floor of 40. Buildings, deployables and the rest took the entity count as high as 96,786. The highest memory figure was 5,085 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is BZPVETEST on?

Rust network protocol 2634 and build 167781 on Linux is what BZPVETEST runs. You can only join if your game is on the same protocol; Steam handles that update.

Has BZPVETEST stayed online, and is it up now?

The last sighting of BZPVETEST was 22 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 8 days 6 hours ago. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. On 20 September 2026 is when Rust Insights first saw it.

In which location does BZPVETEST sit?

No region is published by BZPVETEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 75.175.131.181:28015.

Lists and tags

How should you read the tags listed for BZPVETEST?

These tags come from BZPVETEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature BZPVETEST?

BZPVETEST appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on BZPVETEST right now?

The last time BZPVETEST was seen online was 22 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does BZPVETEST place?

The player-hours ranking for the last seven days puts BZPVETEST at #15,409, among the top 69% of all ranked servers.

Rules and settings

What settings and rules apply on BZPVETEST?

The name of BZPVETEST does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on BZPVETEST?

The game generates the map on BZPVETEST: procedural, size 4,250, seed 1413175854. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Join

How can you get onto BZPVETEST?

Type client.connect 75.175.131.181:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://battlezone.gg/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.