Server profile
[QC] WILL 2026 PVE
Online, with 0 of 50 players on; ranked #5,865 of every public Rust server, the top 26%. It last wiped 1d ago.
Online 75.154.161.94:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW27d ago | 2 | halved by day 11 | 26 days | 0 |
| Tue 29 Sep, 23:14 UTC28d ago | 2 | – | 1.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1039/100
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [QC] WILL 2026 PVE?
Recent wipes peaked at 2 players on average. 4 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 11.
When does [QC] WILL 2026 PVE wipe, and how often?
No next wipe can be predicted for [QC] WILL 2026 PVE, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 hours ago.
Server details
How well does [QC] WILL 2026 PVE perform?
Server fps averaged 102 over 48 hours; the lowest reading was 16. The world held a peak of 152,002 entities, counting buildings, deployables and all the rest. It drew as much as 5,360 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [QC] WILL 2026 PVE?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [QC] WILL 2026 PVE. You can only join if your game is on the same protocol; Steam handles that update.
Has [QC] WILL 2026 PVE stayed online, and is it up now?
[QC] WILL 2026 PVE is currently reachable and online. About 20 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [QC] WILL 2026 PVE sit?
There is no region published for [QC] WILL 2026 PVE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 75.154.161.94:28015.
Lists and tags
Which meanings sit behind the tags on [QC] WILL 2026 PVE?
These tags come from [QC] WILL 2026 PVE and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [QC] WILL 2026 PVE turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [QC] WILL 2026 PVE are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on [QC] WILL 2026 PVE right now?
At the time of this refresh, [QC] WILL 2026 PVE holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.
Where does [QC] WILL 2026 PVE sit in the rankings?
The player-hours ranking for the last seven days puts [QC] WILL 2026 PVE at #5,865, among the top 26% of all ranked servers.
Map and rules
What are the settings and rules for [QC] WILL 2026 PVE?
Nothing about gather rate is given in the name of [QC] WILL 2026 PVE. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on [QC] WILL 2026 PVE?
The game generates the map on [QC] WILL 2026 PVE: procedural, size 5,000, seed 753808557. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Join
How can you get onto [QC] WILL 2026 PVE?
Open the console with F1 in Rust and enter client.connect 75.154.161.94:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.