Skip to the story

Live edition72,381 playing on 11,806 servers

Rust Insights

Server profile

[QC] WILL 2026 PVE

Online, with 0 of 50 players on; ranked #5,865 of every public Rust server, the top 26%. It last wiped 1d ago.

Filed under moddedoxidepve
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 2
#5,865ranktop 26%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5222:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020022:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 11

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC1d ago – – running 0
Thu 1 Oct, 19:51 UTC FW27d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC28d ago 2 – 1.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 247 on average235/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average265/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average101/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average20/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average60/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average39/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [QC] WILL 2026 PVE?

Recent wipes peaked at 2 players on average. 4 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 11.

When does [QC] WILL 2026 PVE wipe, and how often?

No next wipe can be predicted for [QC] WILL 2026 PVE, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 hours ago.

Server details

How well does [QC] WILL 2026 PVE perform?

Server fps averaged 102 over 48 hours; the lowest reading was 16. The world held a peak of 152,002 entities, counting buildings, deployables and all the rest. It drew as much as 5,360 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [QC] WILL 2026 PVE?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [QC] WILL 2026 PVE. You can only join if your game is on the same protocol; Steam handles that update.

Has [QC] WILL 2026 PVE stayed online, and is it up now?

[QC] WILL 2026 PVE is currently reachable and online. About 20 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does [QC] WILL 2026 PVE sit?

There is no region published for [QC] WILL 2026 PVE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 75.154.161.94:28015.

Lists and tags

Which meanings sit behind the tags on [QC] WILL 2026 PVE?

These tags come from [QC] WILL 2026 PVE and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [QC] WILL 2026 PVE turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [QC] WILL 2026 PVE are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on [QC] WILL 2026 PVE right now?

At the time of this refresh, [QC] WILL 2026 PVE holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.

Where does [QC] WILL 2026 PVE sit in the rankings?

The player-hours ranking for the last seven days puts [QC] WILL 2026 PVE at #5,865, among the top 26% of all ranked servers.

Map and rules

What are the settings and rules for [QC] WILL 2026 PVE?

Nothing about gather rate is given in the name of [QC] WILL 2026 PVE. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on [QC] WILL 2026 PVE?

The game generates the map on [QC] WILL 2026 PVE: procedural, size 5,000, seed 753808557. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Join

How can you get onto [QC] WILL 2026 PVE?

Open the console with F1 in Rust and enter client.connect 75.154.161.94:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.