Server profile
Dustsackies Test Server
Online, with 0 of 50 players on; ranked #9,464 of every public Rust server, the top 43%. It last wiped 3d ago.
Online 75.133.62.211:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 21:33 UTC3d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:18 UTC16d ago | 1 | halved by day 1 | 12.9 days | 0 |
| Sat 10 Oct, 16:37 UTC17d ago | 1 | – | 0.3 days | 0 |
| Sun 4 Oct, 13:14 UTC23d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Fri 2 Oct, 09:10 UTC25d ago | 1 | held half | 2.2 days | 0 |
| Sat 26 Sep, 22:24 UTC30d ago | 1 | halved by day 1 | 5.4 days | 1 |
| Sun 20 Sep, 21:09 UTC36d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Sat 19 Sep, 20:18 UTC37d ago | 1 | – | 1 days | 0 |
| Fri 18 Sep, 20:21 UTC38d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 20:56 UTC41d ago | 1 | held half | 3 days | 0 |
| Tue 15 Sep, 00:36 UTC42d ago | 1 | – | 0.8 days | 0 |
| Sun 13 Sep, 16:29 UTC44d ago | 1 | – | 1.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Dustsackies Test Server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked. In 25% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
On what schedule does Dustsackies Test Server wipe?
There is no next wipe to predict: Dustsackies Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 3 days 21 hours have passed since its current world was created.
About the server
Does Dustsackies Test Server hold a steady frame rate?
Server fps averaged 99 over 48 hours; the lowest reading was 63. Buildings, deployables and the rest took the entity count as high as 79,736. It drew as much as 3,955 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Dustsackies Test Server currently run?
Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Dustsackies Test Server, and is it online?
Right now Dustsackies Test Server is up and running. The uptime it reports puts the last restart at about 7 hours ago. It spent 76 of the last 7 full days' 168 hours up, 45% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Dustsackies Test Server?
No region is published by Dustsackies Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 75.133.62.211:28015.
Server tags
What is meant by each tag on Dustsackies Test Server?
These tags come from Dustsackies Test Server and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Dustsackies Test Server?
These Rust Insights lists include Dustsackies Test Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on Dustsackies Test Server right now, and how does that number move?
At the time of this refresh, Dustsackies Test Server holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1.
How does Dustsackies Test Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Dustsackies Test Server at #9,464, among the top 43% of all ranked servers.
Map and rules
How is Dustsackies Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Dustsackies Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
What is the map on Dustsackies Test Server?
The game generates the map on Dustsackies Test Server: procedural, size 5,800, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Join
How can you get onto Dustsackies Test Server?
Open the console with F1 in Rust and enter client.connect 75.133.62.211:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.