Server profile
XESSIVEMINDS DEVELOPMENTAL SERVER ONLY
Offline, with 0 of 1 players on; ranked #8,309 of every public Rust server, the top 37%. It last wiped 3d ago.
Offline 75.109.7.103:28056 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY wipe?
Its rhythm cannot be read yet: XESSIVEMINDS DEVELOPMENTAL SERVER ONLY has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 3 days 12 hours have passed since its current world was created.
About the server
How well does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY perform?
Server fps averaged 60 over 48 hours; the lowest reading was 60. The world held a peak of 121,733 entities, counting buildings, deployables and all the rest. It drew as much as 2,807 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY currently run?
Running on Windows, XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for XESSIVEMINDS DEVELOPMENTAL SERVER ONLY, and is it online?
XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is offline at the moment; the last time it was seen was 24 hours ago. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 15 of the last 2 full days' 48 hours up, 31% of the time. The first record Rust Insights has of it is 24 October 2026.
Where does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY run from?
There is no region published for XESSIVEMINDS DEVELOPMENTAL SERVER ONLY. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 75.109.7.103:28056.
Lists and tags
Which meanings sit behind the tags on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
When the game's server browser reads XESSIVEMINDS DEVELOPMENTAL SERVER ONLY, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
These Rust Insights lists include XESSIVEMINDS DEVELOPMENTAL SERVER ONLY: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY right now?
XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is offline at the moment; the last sighting was 24 hours ago. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 15:00 UTC, at 1 players on average.
Where does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY sit in the rankings?
The player-hours ranking for the last seven days puts XESSIVEMINDS DEVELOPMENTAL SERVER ONLY at #8,309, among the top 37% of all ranked servers.
Map and rules
What are the settings and rules for XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
The name of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
The game generates the map on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
Type client.connect 75.109.7.103:28056 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
