Server profile
Peace, Then War
Online, with 0 of 50 players on; ranked #4,722 of every public Rust server, the top 21%. It last wiped 27d ago.
Online 74.244.31.245:28025 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Peace, Then War look like once wipe day arrives?
The average busiest point of its recent wipes was 4 players. 1 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 8.
How often does Peace, Then War wipe, and on which day?
Its rhythm cannot be read yet: Peace, Then War has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 13 hours ago.
About the server
How well does Peace, Then War perform?
Server fps averaged 173 over 48 hours; the lowest reading was 108. The world held a peak of 146,136 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,565 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Peace, Then War currently run?
Rust network protocol 2635 and build 168909 on Windows is what Peace, Then War runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Peace, Then War, and is it online?
Right now Peace, Then War is up and running. Going by the uptime figure it gives, its last restart was around 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Peace, Then War sit?
No region is published by Peace, Then War. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 74.244.31.245:28025.
Lists and tags
Which meanings sit behind the tags on Peace, Then War?
When the game's server browser reads Peace, Then War, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Peace, Then War turn up among the Rust Insights lists and filters?
These Rust Insights lists include Peace, Then War: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Peace, Then War right now?
Peace, Then War shows 0 players at the moment, against 50 slots. Over the past week it peaked at 8 and averaged 0 players. Look at the last 48 hours and the peak hour is 00:00 UTC, at 8 players on average.
Where does Peace, Then War sit in the rankings?
Player hours over seven days put Peace, Then War at #4,722, within the top 21% of the ranked field.
Map and rules
What are the settings and rules for Peace, Then War?
The name of Peace, Then War does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Peace, Then War?
Size 4,800 and seed 2056159002 define the procedural map on Peace, Then War, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join Peace, Then War?
To connect, start Rust and enter client.connect 74.244.31.245:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
