Server profile
SignStudio local test
Offline, with 0 of 4 players on; ranked #15,848 of every public Rust server, the top 72%. It last wiped 24d ago.
Offline 74.140.225.2:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does SignStudio local test wipe?
The record of SignStudio local test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 10 hours ago.
Server details
What Rust version is live on SignStudio local test?
Rust network protocol 2634 and build 166652 on Windows is what SignStudio local test runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is SignStudio local test, and is it up at the moment?
Offline at the moment, SignStudio local test was last seen 19 days 17 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 3 October 2026.
In which location does SignStudio local test sit?
No region is published by SignStudio local test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 74.140.225.2:28015.
Tags
How should you read the tags listed for SignStudio local test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what SignStudio local test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does SignStudio local test appear?
These Rust Insights lists include SignStudio local test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of SignStudio local test look like?
SignStudio local test was last seen 19 days 17 hours ago and is offline right now.
How does SignStudio local test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts SignStudio local test at #15,848, among the top 72% of all ranked servers.
Map and rules
How is SignStudio local test configured, and what rules apply?
Nothing about gather rate is given in the name of SignStudio local test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on SignStudio local test?
A procedural map, generated by the game, is what SignStudio local test runs.
How to join
What is the way to join SignStudio local test?
To connect, start Rust and enter client.connect 74.140.225.2:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.