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Rust Insights

Server profile

KSK-Labs Testing

Offline, with 0 of 100 players on; ranked #10,184 of every public Rust server, the top 46%. It last wiped 5d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#10,184ranktop 46%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0001:0005:0010:0014:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC15d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC19d ago 1 – 2.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 154 on average26/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does KSK-Labs Testing look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does KSK-Labs Testing wipe, and on which day?

There is no next wipe to predict: KSK-Labs Testing wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 5 days 2 hours have passed since its current world was created.

Server

How well does KSK-Labs Testing perform?

Server fps averaged 146 over 48 hours; the lowest reading was 120. Buildings, deployables and the rest took the entity count as high as 71,215. It drew as much as 2,483 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does KSK-Labs Testing currently run?

Running on Windows, KSK-Labs Testing is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for KSK-Labs Testing, and is it online?

Offline at the moment, KSK-Labs Testing was last seen 6 hours ago. Going by the uptime figure it gives, its last restart was around 23 hours ago. It spent 57 of the last 7 full days' 168 hours up, 34% of the time. The first record Rust Insights has of it is 9 October 2026.

Where does KSK-Labs Testing run from?

A region is not published by KSK-Labs Testing. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 74.130.231.139:28025.

Server tags

How should you read the tags listed for KSK-Labs Testing?

These tags come from KSK-Labs Testing and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does KSK-Labs Testing turn up among the Rust Insights lists and filters?

KSK-Labs Testing appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on KSK-Labs Testing right now, and how does that number move?

The last time KSK-Labs Testing was seen online was 6 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 21:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does KSK-Labs Testing place?

Player hours over seven days put KSK-Labs Testing at #10,184, within the top 46% of the ranked field.

Settings and rules

How is KSK-Labs Testing configured, and what rules apply?

The name of KSK-Labs Testing does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on KSK-Labs Testing?

KSK-Labs Testing runs a procedural map of size 3,500 with seed 10, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto KSK-Labs Testing?

Open the console with F1 in Rust and enter client.connect 74.130.231.139:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.