Server profile
KSK-Labs
Offline, with 0 of 100 players on; ranked #13,859 of every public Rust server, the top 62%. It last wiped 6d ago.
Offline 74.130.231.139:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:50 UTC6d ago | 1 | – | running | 0 |
| Mon 19 Oct, 01:27 UTC10d ago | 1 | halved by day 1 | 4 days | 0 |
| Sat 17 Oct, 03:46 UTC12d ago | 1 | – | 1.9 days | 0 |
| Fri 16 Oct, 01:43 UTC13d ago | 1 | – | 1.1 days | 0 |
| Thu 15 Oct, 04:01 UTC14d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1 | – | 1.8 days | 0 |
| Sun 11 Oct, 19:53 UTC17d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC20d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC21d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC22d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC23d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC24d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC25d ago | 1 | – | 0.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On KSK-Labs, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
How often does KSK-Labs wipe, and on which day?
No next wipe can be predicted for KSK-Labs, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 6 days 6 hours ago.
About the server
What Rust version is live on KSK-Labs?
Running on Windows, KSK-Labs is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for KSK-Labs, and is it online?
KSK-Labs is offline at the moment; the last time it was seen was 6 days ago. The last 7 full days gave 8 of 168 hours up, or 5% of the time. Rust Insights first logged this server on 4 October 2026.
In which location does KSK-Labs sit?
There is no region published for KSK-Labs. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 74.130.231.139:28015.
Lists and tags
What is meant by each tag on KSK-Labs?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what KSK-Labs publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature KSK-Labs?
KSK-Labs appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of KSK-Labs look like?
KSK-Labs is offline at the moment; the last sighting was 6 days ago. A weekly average of 0 players goes with a peak of 1.
How does KSK-Labs compare with other Rust servers in the ranking?
On player hours for the last seven days, KSK-Labs sits at #13,859, inside the top 62% of ranked servers.
Map and rules
What are the settings and rules for KSK-Labs?
The name of KSK-Labs does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on KSK-Labs?
The game generates the map on KSK-Labs: procedural, size 4,500, seed 4585. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Connecting
What is the way to join KSK-Labs?
Open the console with F1 in Rust and enter client.connect 74.130.231.139:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.