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Rust Insights

Server profile

KSK-Labs

Offline, with 0 of 100 players on; ranked #13,859 of every public Rust server, the top 62%. It last wiped 6d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#13,859ranktop 62%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days usual gap between real wipes
38% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:50 UTC6d ago 1 – running 0
Mon 19 Oct, 01:27 UTC10d ago 1 halved by day 1 4 days 0
Sat 17 Oct, 03:46 UTC12d ago 1 – 1.9 days 0
Fri 16 Oct, 01:43 UTC13d ago 1 – 1.1 days 0
Thu 15 Oct, 04:01 UTC14d ago 1 – 0.9 days 1
Tue 13 Oct, 08:02 UTC16d ago 1 – 1.8 days 0
Sun 11 Oct, 19:53 UTC17d ago 0 – 1.5 days 0
Thu 8 Oct, 20:25 UTC20d ago 2 held half 3 days 1
Thu 8 Oct, 02:01 UTC21d ago 2 – 0.8 days 0
Wed 7 Oct, 01:22 UTC22d ago 1 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average103/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average151/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average45/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On KSK-Labs, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

How often does KSK-Labs wipe, and on which day?

No next wipe can be predicted for KSK-Labs, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 6 days 6 hours ago.

About the server

What Rust version is live on KSK-Labs?

Running on Windows, KSK-Labs is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for KSK-Labs, and is it online?

KSK-Labs is offline at the moment; the last time it was seen was 6 days ago. The last 7 full days gave 8 of 168 hours up, or 5% of the time. Rust Insights first logged this server on 4 October 2026.

In which location does KSK-Labs sit?

There is no region published for KSK-Labs. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 74.130.231.139:28015.

Lists and tags

What is meant by each tag on KSK-Labs?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what KSK-Labs publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature KSK-Labs?

KSK-Labs appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of KSK-Labs look like?

KSK-Labs is offline at the moment; the last sighting was 6 days ago. A weekly average of 0 players goes with a peak of 1.

How does KSK-Labs compare with other Rust servers in the ranking?

On player hours for the last seven days, KSK-Labs sits at #13,859, inside the top 62% of ranked servers.

Map and rules

What are the settings and rules for KSK-Labs?

The name of KSK-Labs does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on KSK-Labs?

The game generates the map on KSK-Labs: procedural, size 4,500, seed 4585. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

What is the way to join KSK-Labs?

Open the console with F1 in Rust and enter client.connect 74.130.231.139:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.