Skip to the story

Live edition57,218 playing on 11,715 servers

Rust Insights

Server profile

BuildAnywhere subway test

Offline, with 0 of 1 players on; ranked #7,442 of every public Rust server, the top 33%. It last wiped 13h ago.

Filed under moddedoxide
Launch Rust and join
0/ 1 players now 0% full
17-day averagepeak 1
#7,442ranktop 33%
13h agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75115:0019:0022:0001:0004:0007:00Wiped Wed 28 Oct, 21:16 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:16 UTC13h ago – – running 1
Sat 24 Oct, 08:22 UTC5d ago 1 – 4.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average113/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average38/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average85/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average14/100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average35/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average25/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at BuildAnywhere subway test?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does BuildAnywhere subway test wipe?

Too few wipes are on record for BuildAnywhere subway test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 13 hours ago.

Server details

Which Rust version is BuildAnywhere subway test on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for BuildAnywhere subway test. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for BuildAnywhere subway test, and is it online?

Offline at the moment, BuildAnywhere subway test was last seen 3 hours ago. The last 4 full days gave 8 of 96 hours up, or 8% of the time. On 24 October 2026 is when Rust Insights first saw it.

In which location does BuildAnywhere subway test sit?

No region is published by BuildAnywhere subway test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 73.86.47.202:28781.

Server tags

How should you read the tags listed for BuildAnywhere subway test?

These tags come from BuildAnywhere subway test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does BuildAnywhere subway test appear?

The Rust Insights lists that carry BuildAnywhere subway test are Modded Rust servers, explained and Rust build and creative servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

How many players are on BuildAnywhere subway test right now, and how does that number move?

The last time BuildAnywhere subway test was seen online was 3 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 1 players. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.

Where does BuildAnywhere subway test sit in the rankings?

Player hours over seven days put BuildAnywhere subway test at #7,442, within the top 33% of the ranked field.

Settings and rules

What settings and rules apply on BuildAnywhere subway test?

Nothing about gather rate is given in the name of BuildAnywhere subway test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on BuildAnywhere subway test?

A procedural map, generated by the game, is what BuildAnywhere subway test runs.

Connecting

How can you get onto BuildAnywhere subway test?

To connect, start Rust and enter client.connect 73.86.47.202:28781 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.