Server profile · NA
Brutal Island - [Main]
Online, with 0 of 40 players on; ranked #7,676 of every public Rust server, the top 34%. It last wiped 28d ago.
Online NA 73.72.184.35:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Brutal Island - [Main] wipe, and how often?
An estimate from the force wipe gives the next wipe on Brutal Island - [Main]. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 28 days 2 hours have passed since its current world was created. The tags put wipes at monthly.
About the server
What does performance look like on Brutal Island - [Main]?
Server fps averaged 6 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 103,608. It drew as much as 3,699 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Brutal Island - [Main] currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Brutal Island - [Main]. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Brutal Island - [Main], and is it online?
Right now Brutal Island - [Main] is up and running. Going by the uptime figure it gives, its last restart was around 5 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 1 October 2026 is when Rust Insights first saw it.
Where does Brutal Island - [Main] run from?
With its NA tag, Brutal Island - [Main] lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 73.72.184.35:28015.
Tags
How should you read the tags listed for Brutal Island - [Main]?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Find it in the browser under North America are what Brutal Island - [Main] publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Brutal Island - [Main]?
The Rust Insights lists that carry Brutal Island - [Main] are Best Rust community servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Brutal Island - [Main] right now?
At the time of this refresh, Brutal Island - [Main] holds 0 players on 40 slots. Over the past week it peaked at 3 and averaged 0 players. Its strongest hour in the past 48 was 01:00 UTC, with an average of 2 players.
How does Brutal Island - [Main] compare with other Rust servers in the ranking?
In North America, Brutal Island - [Main] is #1,142; across all ranked servers it is #7,676 on seven-day player hours, in the top 34%.
Settings and rules
How is Brutal Island - [Main] configured, and what rules apply?
Nothing about gather rate is given in the name of Brutal Island - [Main]. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Carbon is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on Brutal Island - [Main]?
The game generates the map on Brutal Island - [Main]: procedural, size 4,250, seed 1533320502. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to Brutal Island - [Main]?
To connect, start Rust and enter client.connect 73.72.184.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
