Server profile
MOD Test Server
Offline, with 0 of 200 players on; ranked #15,346 of every public Rust server, the top 71%. It last wiped 70d ago.
Offline 73.46.68.165:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does MOD Test Server wipe, and how often?
The record of MOD Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 70 days 17 hours ago.
About the server
On what version does MOD Test Server currently run?
The Rust build is network protocol 2632 and build 161125, running on Windows, for MOD Test Server. The same protocol is required to join, and Steam takes care of updating it.
Has MOD Test Server stayed online, and is it up now?
MOD Test Server is offline at the moment; the last time it was seen was 15 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 20 September 2026.
Where does MOD Test Server run from?
A region is not published by MOD Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 73.46.68.165:28015.
Server tags
What is meant by each tag on MOD Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): 200 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2632 (Protocol): To join you need the same version; protocol 2632; cs161125 (Build): Build 161125 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what MOD Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does MOD Test Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include MOD Test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of MOD Test Server look like?
MOD Test Server is offline at the moment; the last sighting was 15 days 5 hours ago.
In the ranking of Rust servers, where does MOD Test Server place?
The player-hours ranking for the last seven days puts MOD Test Server at #15,346, among the top 71% of all ranked servers.
Map and rules
What are the settings and rules for MOD Test Server?
No gather rate appears in the name of MOD Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on MOD Test Server?
Size 3,000 and seed 12345 define the procedural map on MOD Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto MOD Test Server?
Type client.connect 73.46.68.165:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.