Server profile
HighMiles Map Testing Server
Offline, with 0 of 5 players on; ranked #14,996 of every public Rust server, the top 67%. It last wiped 17d ago.
Offline 73.35.47.125:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 14:21 UTC17d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On HighMiles Map Testing Server, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does HighMiles Map Testing Server wipe?
The record of HighMiles Map Testing Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 22 hours have passed since its current world was created.
Server details
What Rust version is live on HighMiles Map Testing Server?
Running on Windows, HighMiles Map Testing Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has HighMiles Map Testing Server stayed online, and is it up now?
HighMiles Map Testing Server is offline at the moment; the last time it was seen was 5 days 7 hours ago. It spent 2 of the last 7 full days' 168 hours up, 1% of the time. The first record Rust Insights has of it is 11 October 2026.
Where does HighMiles Map Testing Server run from?
A region is not published by HighMiles Map Testing Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 73.35.47.125:28015.
Server tags
What is meant by each tag on HighMiles Map Testing Server?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what HighMiles Map Testing Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does HighMiles Map Testing Server turn up among the Rust Insights lists and filters?
HighMiles Map Testing Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on HighMiles Map Testing Server right now?
HighMiles Map Testing Server is offline at the moment; the last sighting was 5 days 7 hours ago. Over the past week it peaked at 1 and averaged 0 players.
How does HighMiles Map Testing Server compare with other Rust servers in the ranking?
On player hours for the last seven days, HighMiles Map Testing Server sits at #14,996, inside the top 67% of ranked servers.
Rules and settings
What settings and rules apply on HighMiles Map Testing Server?
No gather rate appears in the name of HighMiles Map Testing Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on HighMiles Map Testing Server?
HighMiles Map Testing Server runs a procedural map of size 3,200 with seed 2103294826, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to HighMiles Map Testing Server?
To connect, start Rust and enter client.connect 73.35.47.125:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.