Server profile
TestServer
Offline, with 0 of 2 players on; ranked #9,222 of every public Rust server, the top 41%. It last wiped 1d ago.
Offline 73.34.19.41:28015 checked 19h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 41% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:55 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 05:39 UTC19d ago | 1 | held half | 18.8 days | 1 |
| Sun 4 Oct, 02:36 UTC24d ago | 1 | held half | 4.1 days | 0 |
| Wed 30 Sep, 04:10 UTC28d ago | 0 | – | 3.9 days | 0 |
| Mon 28 Sep, 20:21 UTC29d ago | 1 | – | 1.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On TestServer, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does TestServer wipe?
There is no next wipe to predict: TestServer wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 25 hours ago.
Server
What Rust version is live on TestServer?
Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TestServer, and is it up at the moment?
Offline at the moment, TestServer was last seen 19 hours ago. The last 7 full days gave 9 of 168 hours up, or 5% of the time. On 28 September 2026 is when Rust Insights first saw it.
What location is listed for TestServer?
There is no region published for TestServer. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 73.34.19.41:28015.
Tags
What is meant by each tag on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TestServer?
These Rust Insights lists include TestServer: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on TestServer right now, and how does that number move?
TestServer was last seen 19 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 06:00 UTC, at 1 players on average.
How does TestServer compare with other Rust servers in the ranking?
Player hours over seven days put TestServer at #9,222, within the top 41% of the ranked field.
Map and rules
What are the settings and rules for TestServer?
Nothing about gather rate is given in the name of TestServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on TestServer?
A procedural map, generated by the game, is what TestServer runs.
How to join
How can you get onto TestServer?
To connect, start Rust and enter client.connect 73.34.19.41:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.