Server profile
RFC's Test Server
Offline, with 0 of 2 players on; ranked #15,025 of every public Rust server. It last wiped 56d ago.
Offline 73.242.189.222:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does RFC's Test Server wipe?
Its rhythm cannot be read yet: RFC's Test Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 56 days 4 hours ago.
About the server
On what version does RFC's Test Server currently run?
Running on Linux, RFC's Test Server is on Rust network protocol 2633 and build 163794. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RFC's Test Server, and is it online?
The last sighting of RFC's Test Server was 45 days 7 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does RFC's Test Server run from?
A region is not published by RFC's Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 73.242.189.222:28015.
Tags
How should you read the tags listed for RFC's Test Server?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RFC's Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RFC's Test Server?
These Rust Insights lists include RFC's Test Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RFC's Test Server right now?
The last time RFC's Test Server was seen online was 45 days 7 hours ago, and it is offline now.
Where does RFC's Test Server sit in the rankings?
The player-hours ranking for the last seven days puts RFC's Test Server at #15,025, among the top – of all ranked servers.
Settings and rules
What settings and rules apply on RFC's Test Server?
No gather rate appears in the name of RFC's Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on RFC's Test Server?
The game generates the map on RFC's Test Server, which is procedural.
Connecting
How do you connect to RFC's Test Server?
Open the console with F1 in Rust and enter client.connect 73.242.189.222:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.