Server profile
RCS measurement (local)
Offline, with 0 of 4 players on; ranked #8,619 of every public Rust server, the top 39%. It last wiped 4d ago.
Offline 73.213.125.58:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RCS measurement (local) wipe, and on which day?
Its rhythm cannot be read yet: RCS measurement (local) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 4 days 15 hours ago.
Server
Which Rust version is RCS measurement (local) on?
Rust network protocol 2635 and build 168909 on Windows is what RCS measurement (local) runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RCS measurement (local), and is it online?
The last sighting of RCS measurement (local) was 3 days ago, and it is offline at present. It spent 37 of the last 4 full days' 96 hours up, 39% of the time. On 24 October 2026 is when Rust Insights first saw it.
What location is listed for RCS measurement (local)?
No region is published by RCS measurement (local). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 73.213.125.58:28015.
Lists and tags
How should you read the tags listed for RCS measurement (local)?
When the game's server browser reads RCS measurement (local), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RCS measurement (local) turn up among the Rust Insights lists and filters?
RCS measurement (local) appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on RCS measurement (local) right now, and how does that number move?
The last time RCS measurement (local) was seen online was 3 days ago, and it is offline now. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does RCS measurement (local) place?
The player-hours ranking for the last seven days puts RCS measurement (local) at #8,619, among the top 39% of all ranked servers.
Map and rules
How is RCS measurement (local) configured, and what rules apply?
The name of RCS measurement (local) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
What is the map on RCS measurement (local)?
The game generates the map on RCS measurement (local), which is procedural.
Connecting
What is the way to join RCS measurement (local)?
Type client.connect 73.213.125.58:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.