Server profile
MD's Testing Grounds
Offline, with 0 of 100 players on; ranked #12,854 of every public Rust server, the top 58%. It makes a new world every few hours rather than wiping.
Offline 73.191.106.243:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:56 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 00:42 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 23:32 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:10 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:47 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:34 UTC2d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10205/300
- RaidLab0/50
- EU Hub 0119/3300
- 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.103/300
- A Shockbyte Rust Server0/40
- Warriors2/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does MD's Testing Grounds wipe, and on which day?
No wipe schedule is kept on MD's Testing Grounds; the world is remade every few hours instead, and those resets do not count as wipes.
Server
On what version does MD's Testing Grounds currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for MD's Testing Grounds. The same protocol is required to join, and Steam takes care of updating it.
How reliable is MD's Testing Grounds, and is it up at the moment?
Offline at the moment, MD's Testing Grounds was last seen 2 days 12 hours ago. The last 2 full days gave 3 of 48 hours up, or 6% of the time. On 26 October 2026 is when Rust Insights first saw it.
Where does MD's Testing Grounds run from?
A region is not published by MD's Testing Grounds. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 73.191.106.243:28015.
Lists and tags
What is meant by each tag on MD's Testing Grounds?
When the game's server browser reads MD's Testing Grounds, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature MD's Testing Grounds?
The Rust Insights lists that carry MD's Testing Grounds are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on MD's Testing Grounds right now?
MD's Testing Grounds is offline at the moment; the last sighting was 2 days 12 hours ago. The seven-day average is 0 players, and the highest point in that week was 1.
How does MD's Testing Grounds compare with other Rust servers in the ranking?
On player hours for the last seven days, MD's Testing Grounds sits at #12,854, inside the top 58% of ranked servers.
Map and rules
How is MD's Testing Grounds configured, and what rules apply?
No gather rate appears in the name of MD's Testing Grounds. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
How to join
What is the way to join MD's Testing Grounds?
Type client.connect 73.191.106.243:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.