Server profile
econ-dump (private, no players)
Offline, with 0 of 1 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline 73.163.88.113:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does econ-dump (private, no players) wipe, and how often?
Its rhythm cannot be read yet: econ-dump (private, no players) has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 7 days 20 hours have passed since its current world was created.
Server
What Rust version is live on econ-dump (private, no players)?
Running on Windows, econ-dump (private, no players) is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for econ-dump (private, no players), and is it online?
Offline at the moment, econ-dump (private, no players) was last seen 7 days 16 hours ago. The last 7 full days gave 4 of 168 hours up, or 2% of the time. Rust Insights first logged this server on 21 October 2026.
What location is listed for econ-dump (private, no players)?
No region is published by econ-dump (private, no players). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 73.163.88.113:28015 is where it answers.
Server tags
Which meanings sit behind the tags on econ-dump (private, no players)?
When the game's server browser reads econ-dump (private, no players), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does econ-dump (private, no players) turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry econ-dump (private, no players) are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on econ-dump (private, no players) right now, and how does that number move?
econ-dump (private, no players) was last seen 7 days 16 hours ago and is offline right now. Across the past week the mean was 0 players.
How does econ-dump (private, no players) compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts econ-dump (private, no players) at #15,358, among the top 69% of all ranked servers.
Rules and settings
How is econ-dump (private, no players) configured, and what rules apply?
No gather rate appears in the name of econ-dump (private, no players). No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on econ-dump (private, no players)?
The map on econ-dump (private, no players) is procedural and the game generates it.
Connecting
What is the way to join econ-dump (private, no players)?
To connect, start Rust and enter client.connect 73.163.88.113:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.