Server profile
Lost Lives | Development Server
Online, with 0 of 50 players on; ranked #14,261 of every public Rust server, the top 64%. It last wiped 8d ago.
Online 73.0.98.12:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Lost Lives | Development Server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does Lost Lives | Development Server wipe, and on which day?
The record of Lost Lives | Development Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 8 days 6 hours have passed since its current world was created.
Server
How well does Lost Lives | Development Server perform?
Server fps averaged 118 over 48 hours; the lowest reading was 65. At its highest the entity count reached 121,691: buildings, deployables and everything else. It drew as much as 6,103 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Lost Lives | Development Server currently run?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Lost Lives | Development Server stayed online, and is it up now?
At the time of this check Lost Lives | Development Server is online. The uptime it reports puts the last restart at about 7 days 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 20 October 2026.
Where does Lost Lives | Development Server run from?
A region is not published by Lost Lives | Development Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 73.0.98.12:28015.
Server tags
Which meanings sit behind the tags on Lost Lives | Development Server?
These tags come from Lost Lives | Development Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Lost Lives | Development Server?
The Rust Insights lists that carry Lost Lives | Development Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Lost Lives | Development Server look like?
At the time of this refresh, Lost Lives | Development Server holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Lost Lives | Development Server place?
On player hours for the last seven days, Lost Lives | Development Server sits at #14,261, inside the top 64% of ranked servers.
Map and rules
What settings and rules apply on Lost Lives | Development Server?
Nothing about gather rate is given in the name of Lost Lives | Development Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Lost Lives | Development Server?
Lost Lives | Development Server runs a procedural map of size 4,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Lost Lives | Development Server?
Type client.connect 73.0.98.12:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.