Server profile
PolarBearFightClub2.0
Online, with 0 of 50 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 116d ago.
Online 72.9.145.13:28015 checked 58m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does PolarBearFightClub2.0 wipe, and on which day?
Its rhythm cannot be read yet: PolarBearFightClub2.0 has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 116 days 14 hours ago.
Server
Does PolarBearFightClub2.0 hold a steady frame rate?
The 48-hour average for server fps is 120, and 71 was the lowest seen. At its highest the entity count reached 73,858: buildings, deployables and everything else. It drew as much as 2,183 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on PolarBearFightClub2.0?
Rust network protocol 2631 and build 156812 on Windows is what PolarBearFightClub2.0 runs. You can only join if your game is on the same protocol; Steam handles that update.
Has PolarBearFightClub2.0 stayed online, and is it up now?
At the time of this check PolarBearFightClub2.0 is online. The uptime it reports puts the last restart at about 5 hours ago. It spent 158 of the last 7 full days' 168 hours up, 94% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does PolarBearFightClub2.0 run from?
There is no region published for PolarBearFightClub2.0. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 72.9.145.13:28015.
Tags
What is meant by each tag on PolarBearFightClub2.0?
When the game's server browser reads PolarBearFightClub2.0, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2631 (Protocol): To join you need the same version; protocol 2631; cs156812 (Build): It runs game build 156812; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature PolarBearFightClub2.0?
These Rust Insights lists include PolarBearFightClub2.0: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of PolarBearFightClub2.0 look like?
At the time of this refresh, PolarBearFightClub2.0 holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.
Where does PolarBearFightClub2.0 sit in the rankings?
Player hours over seven days put PolarBearFightClub2.0 at #15,426, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for PolarBearFightClub2.0?
No gather rate appears in the name of PolarBearFightClub2.0. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on PolarBearFightClub2.0?
The game generates the map on PolarBearFightClub2.0: procedural, size 3,500, seed 518502043. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to PolarBearFightClub2.0?
Open the console with F1 in Rust and enter client.connect 72.9.145.13:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.