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Rust Insights

Server profile

Imperium Plugin Development

Online, with 1 of 2 players on; ranked #5,720 of every public Rust server, the top 26%. It last wiped 3d ago.

Filed under moddedoxide
Launch Rust and join
1/ 2 players now 50% full
07-day averagepeak 1
#5,720ranktop 26%
3d agolast wipeno schedule published
8d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020022:0007:0016:0002:0011:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

21 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 8

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 17d 20hSat 14 Nov, 18:03 UTC
  3. 36d 21hThu 3 Dec, 19:00 UTCFW
  4. 38d 20hSat 5 Dec, 18:03 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC3d ago 1 – running 0
Sat 3 Oct, 18:59 UTC24d ago 1 halved by day 8 21 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 164 on average136/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average129/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average124/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average43/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Imperium Plugin Development?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 8.

How often does Imperium Plugin Development wipe, and on which day?

The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 3 days 3 hours ago.

About the server

What does performance look like on Imperium Plugin Development?

The 48-hour average for server fps is 80, and 14 was the lowest seen. The world held a peak of 46,709 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,745 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Imperium Plugin Development?

Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Imperium Plugin Development stayed online, and is it up now?

Right now Imperium Plugin Development is up and running. About 2 days 19 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 1 October 2026.

What location is listed for Imperium Plugin Development?

No region is published by Imperium Plugin Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 72.60.151.232:28015.

Server tags

Which meanings sit behind the tags on Imperium Plugin Development?

The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts128 (Group limit): Team size is capped at 128; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Imperium Plugin Development publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Imperium Plugin Development turn up among the Rust Insights lists and filters?

Imperium Plugin Development appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of Imperium Plugin Development look like?

Imperium Plugin Development shows 1 players at the moment, against 2 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Imperium Plugin Development place?

On player hours for the last seven days, Imperium Plugin Development sits at #5,720, inside the top 26% of ranked servers.

Map and rules

How is Imperium Plugin Development configured, and what rules apply?

The name of Imperium Plugin Development does not state a gather rate. The group cap stands at 128 players. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Imperium Plugin Development?

Size 3,000 and seed 543543 define the procedural map on Imperium Plugin Development, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Imperium Plugin Development?

Type client.connect 72.60.151.232:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players It holds 2 slots.
ts128
Group limit Team size is capped at 128.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.