Server profile
Lunitix test server
Offline, with 1 of 50 players on; ranked #13,331 of every public Rust server, the top 61%. It last wiped 26d ago.
Offline 72.58.87.71:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 05:25 UTC15d ago | 1 | – | running | 1 |
| Thu 1 Oct, 20:18 UTC FW26d ago | 1 | held half | 10.4 days | 0 |
| Thu 24 Sep, 18:18 UTC33d ago | 1 | halved by day 5 | 7.1 days | 1 |
| Fri 18 Sep, 23:09 UTC39d ago | 1 | held half | 5.8 days | 1 |
| Fri 18 Sep, 01:42 UTC39d ago | 1 | – | 0.9 days | 1 |
| Thu 17 Sep, 17:17 UTC40d ago | 1 | – | 0.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Lunitix test server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, it dropped below half by day 5.
When does Lunitix test server wipe, and how often?
There is no next wipe to predict: Lunitix test server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 26 days 5 hours ago.
Server
Which Rust version is Lunitix test server on?
Rust network protocol 2634 and build 167584 on Windows is what Lunitix test server runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Lunitix test server stayed online, and is it up now?
Lunitix test server is offline at the moment; the last time it was seen was 15 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Lunitix test server run from?
There is no region published for Lunitix test server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 72.58.87.71:28015.
Server tags
What is meant by each tag on Lunitix test server?
These tags come from Lunitix test server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Lunitix test server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Lunitix test server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Lunitix test server look like?
Lunitix test server is offline at the moment; the last sighting was 15 days 10 hours ago.
How does Lunitix test server compare with other Rust servers in the ranking?
Player hours over seven days put Lunitix test server at #13,331, within the top 61% of the ranked field.
Rules and settings
What are the settings and rules for Lunitix test server?
The name of Lunitix test server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Lunitix test server?
A procedural map, generated by the game, is what Lunitix test server runs.
Join
How can you get onto Lunitix test server?
To connect, start Rust and enter client.connect 72.58.87.71:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.