Server profile
ServerName
Offline, with 2 of 5 players on; ranked #11,494 of every public Rust server, the top 52%. It last wiped 1d ago.
Offline 72.56.49.124:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does ServerName wipe, and on which day?
Too few wipes are on record for ServerName to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 30 hours ago.
Server details
On what version does ServerName currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for ServerName. The same protocol is required to join, and Steam takes care of updating it.
Has ServerName stayed online, and is it up now?
Offline at the moment, ServerName was last seen 29 hours ago. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for ServerName?
There is no region published for ServerName. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 72.56.49.124:28015.
Tags
How should you read the tags listed for ServerName?
These tags come from ServerName and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does ServerName appear?
These Rust Insights lists include ServerName: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on ServerName right now, and how does that number move?
ServerName is offline at the moment; the last sighting was 29 hours ago. The seven-day average is 2 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 13:00 UTC, with an average of 2 players.
In the ranking of Rust servers, where does ServerName place?
On player hours for the last seven days, ServerName sits at #11,494, inside the top 52% of ranked servers.
Settings and rules
What settings and rules apply on ServerName?
No gather rate appears in the name of ServerName. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
Which map is live on ServerName?
The game generates the map on ServerName, which is procedural.
Connecting
How can you get onto ServerName?
Type client.connect 72.56.49.124:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.