Server profile
Content
Offline, with 1 of 50 players on; ranked #15,047 of every public Rust server, the top 65%. It last wiped 27d ago.
Offline 72.56.229.34:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Content wipe, and on which day?
Its rhythm cannot be read yet: Content has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 2 hours ago.
Server details
On what version does Content currently run?
The Rust build is network protocol 2634 and build 166494, running on Windows, for Content. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Content, and is it online?
Offline at the moment, Content was last seen 26 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 1 October 2026.
What location is listed for Content?
There is no region published for Content. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 72.56.229.34:28015.
Lists and tags
How should you read the tags listed for Content?
These tags come from Content and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Content turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Content are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Content look like?
Content was last seen 26 days 22 hours ago and is offline right now.
Where does Content sit in the rankings?
The player-hours ranking for the last seven days puts Content at #15,047, among the top 65% of all ranked servers.
Settings and rules
What are the settings and rules for Content?
No gather rate appears in the name of Content. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Content?
The map on Content is procedural and the game generates it.
Connecting
What is the way to join Content?
Open the console with F1 in Rust and enter client.connect 72.56.229.34:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.