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Rust Insights

Server profile

RustSkinLab Content Studio

Offline, with 1 of 2 players on; ranked #13,849 of every public Rust server, the top 61%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
1/ 2 players now 50% full
07-day averagepeak –
#13,849ranktop 61%
27d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 154 on average26/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does RustSkinLab Content Studio wipe, and on which day?

Too few wipes are on record for RustSkinLab Content Studio to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 4 hours have passed since its current world was created.

Server

What Rust version is live on RustSkinLab Content Studio?

Running on Windows, RustSkinLab Content Studio is on Rust network protocol 2634 and build 166494. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for RustSkinLab Content Studio, and is it online?

RustSkinLab Content Studio is offline at the moment; the last time it was seen was 24 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 4 October 2026.

In which location does RustSkinLab Content Studio sit?

There is no region published for RustSkinLab Content Studio. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 72.251.221.49:28025.

Lists and tags

How should you read the tags listed for RustSkinLab Content Studio?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RustSkinLab Content Studio publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RustSkinLab Content Studio appear?

RustSkinLab Content Studio appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of RustSkinLab Content Studio look like?

RustSkinLab Content Studio was last seen 24 days 14 hours ago and is offline right now.

In the ranking of Rust servers, where does RustSkinLab Content Studio place?

The player-hours ranking for the last seven days puts RustSkinLab Content Studio at #13,849, among the top 61% of all ranked servers.

Rules and settings

How is RustSkinLab Content Studio configured, and what rules apply?

Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on RustSkinLab Content Studio?

The game generates the map on RustSkinLab Content Studio, which is procedural.

Connecting

How can you get onto RustSkinLab Content Studio?

Type client.connect 72.251.221.49:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.