Server profile
RustSkinLab Content Studio
Offline, with 1 of 2 players on; ranked #13,849 of every public Rust server, the top 61%. It last wiped 27d ago.
Offline 72.251.221.49:28025 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does RustSkinLab Content Studio wipe, and on which day?
Too few wipes are on record for RustSkinLab Content Studio to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 4 hours have passed since its current world was created.
Server
What Rust version is live on RustSkinLab Content Studio?
Running on Windows, RustSkinLab Content Studio is on Rust network protocol 2634 and build 166494. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RustSkinLab Content Studio, and is it online?
RustSkinLab Content Studio is offline at the moment; the last time it was seen was 24 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 4 October 2026.
In which location does RustSkinLab Content Studio sit?
There is no region published for RustSkinLab Content Studio. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 72.251.221.49:28025.
Lists and tags
How should you read the tags listed for RustSkinLab Content Studio?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RustSkinLab Content Studio publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RustSkinLab Content Studio appear?
RustSkinLab Content Studio appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of RustSkinLab Content Studio look like?
RustSkinLab Content Studio was last seen 24 days 14 hours ago and is offline right now.
In the ranking of Rust servers, where does RustSkinLab Content Studio place?
The player-hours ranking for the last seven days puts RustSkinLab Content Studio at #13,849, among the top 61% of all ranked servers.
Rules and settings
How is RustSkinLab Content Studio configured, and what rules apply?
Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on RustSkinLab Content Studio?
The game generates the map on RustSkinLab Content Studio, which is procedural.
Connecting
How can you get onto RustSkinLab Content Studio?
Type client.connect 72.251.221.49:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.