Server profile
Pacific Drive Integration - Local Test
Offline, with 0 of 2 players on; ranked #15,195 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 72.251.219.62:28115 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Pacific Drive Integration - Local Test wipe, and how often?
The record of Pacific Drive Integration - Local Test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 17 days 5 hours ago.
Server details
Which Rust version is Pacific Drive Integration - Local Test on?
Rust network protocol 2634 and build 167584 on Windows is what Pacific Drive Integration - Local Test runs. The same protocol is required to join, and Steam takes care of updating it.
Has Pacific Drive Integration - Local Test stayed online, and is it up now?
Pacific Drive Integration - Local Test is offline at the moment; the last time it was seen was 15 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 October 2026.
Where does Pacific Drive Integration - Local Test run from?
There is no region published for Pacific Drive Integration - Local Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 72.251.219.62:28115 is where it answers.
Lists and tags
What is meant by each tag on Pacific Drive Integration - Local Test?
When the game's server browser reads Pacific Drive Integration - Local Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Pacific Drive Integration - Local Test turn up among the Rust Insights lists and filters?
Pacific Drive Integration - Local Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Pacific Drive Integration - Local Test right now?
Pacific Drive Integration - Local Test is offline at the moment; the last sighting was 15 days 7 hours ago.
How does Pacific Drive Integration - Local Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Pacific Drive Integration - Local Test sits at #15,195, inside the top 70% of ranked servers.
Map and rules
What settings and rules apply on Pacific Drive Integration - Local Test?
No gather rate appears in the name of Pacific Drive Integration - Local Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
What is the map on Pacific Drive Integration - Local Test?
A procedural map, generated by the game, is what Pacific Drive Integration - Local Test runs.
How to join
What is the way to join Pacific Drive Integration - Local Test?
Open the console with F1 in Rust and enter client.connect 72.251.219.62:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.