Server profile
FunPvE Test
Offline, with 0 of 50 players on; ranked #15,960 of every public Rust server, the top 71%. It last wiped 25d ago.
Offline 72.231.198.107:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 04:20 UTC26d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC26d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC30d ago | 1 | – | 1.5 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does FunPvE Test look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
When does FunPvE Test wipe, and how often?
There is no next wipe to predict: FunPvE Test wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 1 hours ago.
About the server
On what version does FunPvE Test currently run?
The Rust build is network protocol 2634 and build 166652, running on Windows, for FunPvE Test. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is FunPvE Test, and is it up at the moment?
FunPvE Test is offline at the moment; the last time it was seen was 22 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 24 September 2026.
In which location does FunPvE Test sit?
There is no region published for FunPvE Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 72.231.198.107:28015 is where it answers.
Tags
What is meant by each tag on FunPvE Test?
These tags come from FunPvE Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature FunPvE Test?
FunPvE Test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of FunPvE Test look like?
FunPvE Test is offline at the moment; the last sighting was 22 days ago.
In the ranking of Rust servers, where does FunPvE Test place?
The player-hours ranking for the last seven days puts FunPvE Test at #15,960, among the top 71% of all ranked servers.
Map and rules
What settings and rules apply on FunPvE Test?
Nothing about gather rate is given in the name of FunPvE Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on FunPvE Test?
Size 4,500 and seed 1586544950 define the procedural map on FunPvE Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join FunPvE Test?
Open the console with F1 in Rust and enter client.connect 72.231.198.107:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.