Server profile
Codezalot Rust
Online, with 0 of 50 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 10d ago.
Online 72.218.192.227:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Codezalot Rust wipe?
Its rhythm cannot be read yet: Codezalot Rust has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 days 18 hours have passed since its current world was created.
Server details
How well does Codezalot Rust perform?
Average server fps over the last 48 hours was 123, with a floor of 103. At its highest the entity count reached 69,099: buildings, deployables and everything else. It drew as much as 3,612 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Codezalot Rust currently run?
Rust network protocol 2634 and build 167781 on Linux is what Codezalot Rust runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Codezalot Rust, and is it online?
At the time of this check Codezalot Rust is online. Going by the uptime figure it gives, its last restart was around 10 days 16 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 18 October 2026.
In which location does Codezalot Rust sit?
No region is published by Codezalot Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 72.218.192.227:28015 is where it answers.
Server tags
How should you read the tags listed for Codezalot Rust?
These tags come from Codezalot Rust and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Codezalot Rust?
The Rust Insights lists that carry Codezalot Rust are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Codezalot Rust look like?
Codezalot Rust shows 0 players at the moment, against 50 slots. Across the past week the mean was 0 players.
Where does Codezalot Rust sit in the rankings?
The player-hours ranking for the last seven days puts Codezalot Rust at #15,348, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for Codezalot Rust?
No gather rate appears in the name of Codezalot Rust. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Codezalot Rust?
Codezalot Rust runs a procedural map of size 3,500 with seed 1887230747, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join Codezalot Rust?
To connect, start Rust and enter client.connect 72.218.192.227:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.