Server profile
RustScape test · FO_100man_0_1_26
Offline, with 1 of 8 players on; ranked #13,620 of every public Rust server, the top 62%. It last wiped 6d ago.
Offline 72.208.167.61:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:05 UTC6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 02:48 UTC6d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at RustScape test · FO_100man_0_1_26?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does RustScape test · FO_100man_0_1_26 wipe, and on which day?
Too few wipes are on record for RustScape test · FO_100man_0_1_26 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 7 hours ago.
About the server
Which Rust version is RustScape test · FO_100man_0_1_26 on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RustScape test · FO_100man_0_1_26. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RustScape test · FO_100man_0_1_26, and is it up at the moment?
RustScape test · FO_100man_0_1_26 is offline at the moment; the last time it was seen was 6 days 6 hours ago. It spent 2 of the last 6 full days' 144 hours up, 1% of the time. The first record Rust Insights has of it is 20 October 2026.
Where does RustScape test · FO_100man_0_1_26 run from?
There is no region published for RustScape test · FO_100man_0_1_26. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 72.208.167.61:28015.
Server tags
Which meanings sit behind the tags on RustScape test · FO_100man_0_1_26?
When the game's server browser reads RustScape test · FO_100man_0_1_26, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustScape test · FO_100man_0_1_26 turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RustScape test · FO_100man_0_1_26 are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on RustScape test · FO_100man_0_1_26 right now, and how does that number move?
The last time RustScape test · FO_100man_0_1_26 was seen online was 6 days 6 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does RustScape test · FO_100man_0_1_26 place?
On player hours for the last seven days, RustScape test · FO_100man_0_1_26 sits at #13,620, inside the top 62% of ranked servers.
Rules and settings
What settings and rules apply on RustScape test · FO_100man_0_1_26?
No gather rate appears in the name of RustScape test · FO_100man_0_1_26. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Join
How do you connect to RustScape test · FO_100man_0_1_26?
Open the console with F1 in Rust and enter client.connect 72.208.167.61:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.