Server profile
Electrical Test Site 67
Offline, with 0 of ? players on; ranked #15,940 of every public Rust server, the top 71%. It last wiped 24d ago.
Offline 71.171.125.142:28015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC24d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Electrical Test Site 67?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Electrical Test Site 67 wipe?
The record of Electrical Test Site 67's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 22 hours ago.
Server
Which Rust version is Electrical Test Site 67 on?
Rust network protocol 2634 and build 166652 on Linux is what Electrical Test Site 67 runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Electrical Test Site 67, and is it online?
Offline at the moment, Electrical Test Site 67 was last seen 24 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Electrical Test Site 67 sit?
A region is not published by Electrical Test Site 67. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 71.171.125.142:28015.
Lists and tags
What is meant by each tag on Electrical Test Site 67?
When the game's server browser reads Electrical Test Site 67, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Electrical Test Site 67 turn up among the Rust Insights lists and filters?
Electrical Test Site 67 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Electrical Test Site 67 right now?
The last time Electrical Test Site 67 was seen online was 24 days 22 hours ago, and it is offline now.
In the ranking of Rust servers, where does Electrical Test Site 67 place?
On player hours for the last seven days, Electrical Test Site 67 sits at #15,940, inside the top 71% of ranked servers.
Settings and rules
What are the settings and rules for Electrical Test Site 67?
Nothing about gather rate is given in the name of Electrical Test Site 67. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on Electrical Test Site 67?
A procedural map, generated by the game, is what Electrical Test Site 67 runs.
Join
What is the way to join Electrical Test Site 67?
Type client.connect 71.171.125.142:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.