Server profile
Development Server
Offline, with 1 of 10 players on; ranked #14,336 of every public Rust server, the top 60%. It last wiped 30d ago.
Offline 70.55.100.139:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 19:02 UTC30d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Development Server?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Development Server wipe, and on which day?
The record of Development Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 30 days 12 hours have passed since its current world was created.
Server details
Which Rust version is Development Server on?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Development Server. Joining needs your game on the same protocol, which Steam updates for you.
Has Development Server stayed online, and is it up now?
The last sighting of Development Server was 28 days 11 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 21 September 2026.
In which location does Development Server sit?
No region is published by Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 70.55.100.139:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Development Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Development Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Development Server turn up among the Rust Insights lists and filters?
Development Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Development Server look like?
Development Server is offline at the moment; the last sighting was 28 days 11 hours ago.
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #14,336, within the top 60% of the ranked field.
Rules and settings
How is Development Server configured, and what rules apply?
Nothing about gather rate is given in the name of Development Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Development Server?
A procedural map, generated by the game, is what Development Server runs.
Join
What is the way to join Development Server?
Type client.connect 70.55.100.139:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.