Server profile
Development Server
Offline, with 0 of 10 players on; ranked #7,621 of every public Rust server, the top 34%. It last wiped 22d ago.
Offline 70.50.162.81:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:26 UTC22d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Development Server?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Development Server wipe?
Its rhythm cannot be read yet: Development Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 22 days 3 hours ago.
About the server
What Rust version is live on Development Server?
Rust network protocol 2635 and build 166652 on Windows is what Development Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Development Server, and is it online?
Offline at the moment, Development Server was last seen 2 days 4 hours ago. The last 7 full days gave 17 of 168 hours up, or 10% of the time. The first record Rust Insights has of it is 6 October 2026.
What location is listed for Development Server?
A region is not published by Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. 70.50.162.81:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Development Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Development Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Development Server?
These Rust Insights lists include Development Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Development Server look like?
Development Server is offline at the moment; the last sighting was 2 days 4 hours ago. A weekly average of 1 players goes with a peak of 1.
Where does Development Server sit in the rankings?
The player-hours ranking for the last seven days puts Development Server at #7,621, among the top 34% of all ranked servers.
Settings and rules
What are the settings and rules for Development Server?
No gather rate appears in the name of Development Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Development Server?
A procedural map, generated by the game, is what Development Server runs.
Join
What is the way to join Development Server?
To connect, start Rust and enter client.connect 70.50.162.81:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.