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Rust Insights

Server profile

WTF|R&D|Testing Server|

Online, with 0 of 5 players on; ranked #7,664 of every public Rust server, the top 34%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak 2
#7,664ranktop 34%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:05 UTC22d ago 4 – running 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 4.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average54/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average72/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average22/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does WTF|R&D|Testing Server| look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 33 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what schedule does WTF|R&D|Testing Server| wipe?

Its rhythm cannot be read yet: WTF|R&D|Testing Server| has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 10 hours have passed since its current world was created.

Server details

Does WTF|R&D|Testing Server| hold a steady frame rate?

The 48-hour average for server fps is 120, and 76 was the lowest seen. At its highest the entity count reached 94,779: buildings, deployables and everything else. Memory use peaked at 3,539 MB. A climbing entity count and low fps are what players experience as lag.

On what version does WTF|R&D|Testing Server| currently run?

Rust network protocol 2635 and build 168909 on Windows is what WTF|R&D|Testing Server| runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is WTF|R&D|Testing Server|, and is it up at the moment?

At the time of this check WTF|R&D|Testing Server| is online. About 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 96 of 168 hours up, or 57% of the time. On 26 September 2026 is when Rust Insights first saw it.

What location is listed for WTF|R&D|Testing Server|?

No region is published by WTF|R&D|Testing Server|. Rust Insights reports the location a server declares, not the physical place of the machine. 70.177.77.170:28015 is where it answers.

Tags

How should you read the tags listed for WTF|R&D|Testing Server|?

When the game's server browser reads WTF|R&D|Testing Server|, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does WTF|R&D|Testing Server| turn up among the Rust Insights lists and filters?

These Rust Insights lists include WTF|R&D|Testing Server|: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of WTF|R&D|Testing Server| look like?

Of its 5 slots, WTF|R&D|Testing Server| currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Its strongest hour in the past 48 was 22:00 UTC, with an average of 1 players.

Where does WTF|R&D|Testing Server| sit in the rankings?

Player hours over seven days put WTF|R&D|Testing Server| at #7,664, within the top 34% of the ranked field.

Rules and settings

How is WTF|R&D|Testing Server| configured, and what rules apply?

Nothing about gather rate is given in the name of WTF|R&D|Testing Server|. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on WTF|R&D|Testing Server|?

Size 6,000 and seed 1337 define the procedural map on WTF|R&D|Testing Server|, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

How do you connect to WTF|R&D|Testing Server|?

To connect, start Rust and enter client.connect 70.177.77.170:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.