Server profile
pllm-test-0
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 15d ago.
Offline 69.8.146.145:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does pllm-test-0 wipe?
Too few wipes are on record for pllm-test-0 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 15 days 17 hours have passed since its current world was created.
About the server
Which Rust version is pllm-test-0 on?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-0 runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for pllm-test-0, and is it online?
The last sighting of pllm-test-0 was 15 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 12 October 2026.
Where does pllm-test-0 run from?
A region is not published by pllm-test-0. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 69.8.146.145:28015.
Lists and tags
What is meant by each tag on pllm-test-0?
When the game's server browser reads pllm-test-0, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does pllm-test-0 turn up among the Rust Insights lists and filters?
pllm-test-0 appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of pllm-test-0 look like?
The last time pllm-test-0 was seen online was 15 days 16 hours ago, and it is offline now.
In the ranking of Rust servers, where does pllm-test-0 place?
The player-hours ranking for the last seven days puts pllm-test-0 at #15,441, among the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for pllm-test-0?
No gather rate appears in the name of pllm-test-0. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on pllm-test-0?
A procedural map, generated by the game, is what pllm-test-0 runs.
Connecting
How do you connect to pllm-test-0?
To connect, start Rust and enter client.connect 69.8.146.145:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.