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Rust Insights

Server profile

AfterShock Staging Server

Online, with 0 of 40 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 33d ago.

Filed under vanillamoddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 40 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
33d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510011:0020:0005:0014:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 20:33 UTC33d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average143/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On AfterShock Staging Server, what happens on wipe day?

Recent wipes peaked at 1 players on average. 31 hours into the latest wipe, the crowd on the server reached its peak.

How often does AfterShock Staging Server wipe, and on which day?

Its rhythm cannot be read yet: AfterShock Staging Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 33 days 13 hours ago.

Server details

What does performance look like on AfterShock Staging Server?

The 48-hour average for server fps is 51, and 29 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 202,000. The highest memory figure was 8,622 MB. A climbing entity count and low fps are what players experience as lag.

On what version does AfterShock Staging Server currently run?

The Rust build is network protocol 2635 and build 167904, running on Linux, for AfterShock Staging Server. You can only join if your game is on the same protocol; Steam handles that update.

Has AfterShock Staging Server stayed online, and is it up now?

AfterShock Staging Server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 15 days 4 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for AfterShock Staging Server?

There is no region published for AfterShock Staging Server. Rust Insights reports the location a server declares, not the physical place of the machine. 69.30.244.181:28015 is where it answers.

Tags

What is meant by each tag on AfterShock Staging Server?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs167904 (Build): Build 167904 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what AfterShock Staging Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does AfterShock Staging Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include AfterShock Staging Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

What does the population of AfterShock Staging Server look like?

Of its 40 slots, AfterShock Staging Server currently has 0 filled. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does AfterShock Staging Server place?

On player hours for the last seven days, AfterShock Staging Server sits at #15,338, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on AfterShock Staging Server?

No gather rate appears in the name of AfterShock Staging Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

What is the map on AfterShock Staging Server?

The game generates the map on AfterShock Staging Server: procedural, size 6,000, seed 2147483647. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto AfterShock Staging Server?

To connect, start Rust and enter client.connect 69.30.244.181:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://aftershockrust.com.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs167904
Build Build 167904 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.