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Rust Insights

Server profile

Rusted Zombies | Local Development

Online, with 0 of 10 players on; ranked #5,757 of every public Rust server, the top 26%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#5,757ranktop 26%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average51/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average64/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average62/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

The short version

Quick answers

From the figures on this page.

Wipe days

When does Rusted Zombies | Local Development wipe, and how often?

Too few wipes are on record for Rusted Zombies | Local Development to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 7 days 4 hours have passed since its current world was created.

Server details

Which Rust version is Rusted Zombies | Local Development on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rusted Zombies | Local Development. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Rusted Zombies | Local Development, and is it online?

Right now Rusted Zombies | Local Development is up and running. The last 6 full days gave 144 of 144 hours up, or 100% of the time. On 20 October 2026 is when Rust Insights first saw it.

What location is listed for Rusted Zombies | Local Development?

A region is not published by Rusted Zombies | Local Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 69.131.3.17:28015.

Server tags

How should you read the tags listed for Rusted Zombies | Local Development?

When the game's server browser reads Rusted Zombies | Local Development, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Rusted Zombies | Local Development appear?

These Rust Insights lists include Rusted Zombies | Local Development: Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Rusted Zombies | Local Development right now?

Rusted Zombies | Local Development shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 1.

Where does Rusted Zombies | Local Development sit in the rankings?

Player hours over seven days put Rusted Zombies | Local Development at #5,757, within the top 26% of the ranked field.

Map and rules

What settings and rules apply on Rusted Zombies | Local Development?

The name of Rusted Zombies | Local Development does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Rusted Zombies | Local Development?

A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.

How to join

How do you connect to Rusted Zombies | Local Development?

Open the console with F1 in Rust and enter client.connect 69.131.3.17:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.