Server profile
Rusted Zombies | Local Development
Online, with 0 of 10 players on; ranked #5,757 of every public Rust server, the top 26%. It last wiped 7d ago.
Online 69.131.3.17:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rusted Zombies | Local Development wipe, and how often?
Too few wipes are on record for Rusted Zombies | Local Development to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 7 days 4 hours have passed since its current world was created.
Server details
Which Rust version is Rusted Zombies | Local Development on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Rusted Zombies | Local Development. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Rusted Zombies | Local Development, and is it online?
Right now Rusted Zombies | Local Development is up and running. The last 6 full days gave 144 of 144 hours up, or 100% of the time. On 20 October 2026 is when Rust Insights first saw it.
What location is listed for Rusted Zombies | Local Development?
A region is not published by Rusted Zombies | Local Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 69.131.3.17:28015.
Server tags
How should you read the tags listed for Rusted Zombies | Local Development?
When the game's server browser reads Rusted Zombies | Local Development, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rusted Zombies | Local Development appear?
These Rust Insights lists include Rusted Zombies | Local Development: Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Rusted Zombies | Local Development right now?
Rusted Zombies | Local Development shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 1.
Where does Rusted Zombies | Local Development sit in the rankings?
Player hours over seven days put Rusted Zombies | Local Development at #5,757, within the top 26% of the ranked field.
Map and rules
What settings and rules apply on Rusted Zombies | Local Development?
The name of Rusted Zombies | Local Development does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Rusted Zombies | Local Development?
A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.
How to join
How do you connect to Rusted Zombies | Local Development?
Open the console with F1 in Rust and enter client.connect 69.131.3.17:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.