Server profile
RustRoyale Giant Animation Test
Offline, with 0 of 32 players on; ranked #15,611 of every public Rust server, the top 71%. It last wiped 18d ago.
Offline 68.97.1.27:28125 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:21 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 01:59 UTC19d ago | 1 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:45 UTC21d ago | 1 | held half | 2 days | 1 |
| Tue 6 Oct, 18:39 UTC21d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RustRoyale Giant Animation Test, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does RustRoyale Giant Animation Test wipe, and on which day?
RustRoyale Giant Animation Test wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 18 days 16 hours ago.
Server details
Which Rust version is RustRoyale Giant Animation Test on?
Rust network protocol 2634 and build 166652 on Windows is what RustRoyale Giant Animation Test runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustRoyale Giant Animation Test, and is it online?
RustRoyale Giant Animation Test is offline at the moment; the last time it was seen was 16 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 6 October 2026 is when Rust Insights first saw it.
Where does RustRoyale Giant Animation Test run from?
There is no region published for RustRoyale Giant Animation Test. Rust Insights reports the location a server declares, not the physical place of the machine. 68.97.1.27:28125 is where it answers.
Tags
Which meanings sit behind the tags on RustRoyale Giant Animation Test?
When the game's server browser reads RustRoyale Giant Animation Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp32 (Max players): The slot count is 32; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RustRoyale Giant Animation Test turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustRoyale Giant Animation Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustRoyale Giant Animation Test right now?
RustRoyale Giant Animation Test was last seen 16 days 10 hours ago and is offline right now.
Where does RustRoyale Giant Animation Test sit in the rankings?
The player-hours ranking for the last seven days puts RustRoyale Giant Animation Test at #15,611, among the top 71% of all ranked servers.
Rules and settings
What settings and rules apply on RustRoyale Giant Animation Test?
The name of RustRoyale Giant Animation Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
Connecting
How do you connect to RustRoyale Giant Animation Test?
Type client.connect 68.97.1.27:28125 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.