Server profile
Cr4SH
Offline, with 0 of 10 players on; ranked #15,467 of every public Rust server, the top 67%. It last wiped 38d ago.
Offline 68.33.204.233:28015 checked 36d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Cr4SH wipe?
Its rhythm cannot be read yet: Cr4SH has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 38 days 17 hours ago.
Server details
On what version does Cr4SH currently run?
The Rust build is network protocol 2633 and build 165217, running on Windows, for Cr4SH. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Cr4SH, and is it up at the moment?
Cr4SH is offline at the moment; the last time it was seen was 36 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 22 September 2026.
Where does Cr4SH run from?
No region is published by Cr4SH. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 68.33.204.233:28015 is where it answers.
Tags
Which meanings sit behind the tags on Cr4SH?
When the game's server browser reads Cr4SH, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Cr4SH appear?
The Rust Insights lists that carry Cr4SH are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Cr4SH right now, and how does that number move?
Cr4SH is offline at the moment; the last sighting was 36 days 16 hours ago.
How does Cr4SH compare with other Rust servers in the ranking?
Player hours over seven days put Cr4SH at #15,467, within the top 67% of the ranked field.
Settings and rules
What settings and rules apply on Cr4SH?
The name of Cr4SH does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Cr4SH?
A procedural map, generated by the game, is what Cr4SH runs.
Connecting
How do you connect to Cr4SH?
To connect, start Rust and enter client.connect 68.33.204.233:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.