Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #14,923 of every public Rust server, the top 67%. It last wiped 21d ago.
Offline 68.108.83.102:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local Test Server wipe?
The record of Local Test Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 days 16 hours ago.
About the server
What Rust version is live on Local Test Server?
The Rust build is network protocol 2634 and build 166652, running on Windows, for Local Test Server. The same protocol is required to join, and Steam takes care of updating it.
Has Local Test Server stayed online, and is it up now?
Local Test Server is offline at the moment; the last time it was seen was 21 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 7 October 2026.
Where does Local Test Server run from?
There is no region published for Local Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 68.108.83.102:28015.
Server tags
How should you read the tags listed for Local Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Local Test Server appear?
These Rust Insights lists include Local Test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Local Test Server right now?
Local Test Server is offline at the moment; the last sighting was 21 days 16 hours ago.
In the ranking of Rust servers, where does Local Test Server place?
On player hours for the last seven days, Local Test Server sits at #14,923, inside the top 67% of ranked servers.
Settings and rules
What are the settings and rules for Local Test Server?
No gather rate appears in the name of Local Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
What is the map on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
How to join
What is the way to join Local Test Server?
Open the console with F1 in Rust and enter client.connect 68.108.83.102:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.