Server profile
TurtleTown
Offline, with 0 of 20 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 22d ago.
Offline 68.102.214.53:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TurtleTown wipe, and on which day?
Its rhythm cannot be read yet: TurtleTown has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 22 days 14 hours ago.
About the server
What Rust version is live on TurtleTown?
Rust network protocol 2634 and build 166652 on Windows is what TurtleTown runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is TurtleTown, and is it up at the moment?
TurtleTown is offline at the moment; the last time it was seen was 3 days 13 hours ago. It spent 104 of the last 7 full days' 168 hours up, 62% of the time. On 6 October 2026 is when Rust Insights first saw it.
In which location does TurtleTown sit?
No region is published by TurtleTown. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 68.102.214.53:28015.
Lists and tags
What is meant by each tag on TurtleTown?
The tags gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what TurtleTown publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does TurtleTown turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TurtleTown are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on TurtleTown right now?
The last time TurtleTown was seen online was 3 days 13 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
Where does TurtleTown sit in the rankings?
Player hours over seven days put TurtleTown at #15,348, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for TurtleTown?
The name of TurtleTown does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on TurtleTown?
TurtleTown runs a procedural map of size 4,500 with seed 263788365, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join TurtleTown?
Type client.connect 68.102.214.53:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.