Server profile
Rusty Appalachia
Online, with 0 of 100 players on; ranked #15,452 of every public Rust server, the top 69%. It last wiped 13d ago.
Online 67.223.11.16:28015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:07 UTC13d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Rusty Appalachia, what happens on wipe day?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Rusty Appalachia wipe?
Too few wipes are on record for Rusty Appalachia to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 2 hours have passed since its current world was created.
Server
Does Rusty Appalachia hold a steady frame rate?
Average server fps over the last 48 hours was 77, with a floor of 50. The world held a peak of 103,333 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,372 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Rusty Appalachia on?
The Rust build is network protocol 2634 and build 167781, running on Linux, for Rusty Appalachia. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rusty Appalachia, and is it online?
Rusty Appalachia is currently reachable and online. About 10 days 12 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Rusty Appalachia?
There is no region published for Rusty Appalachia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 67.223.11.16:28015.
Lists and tags
How should you read the tags listed for Rusty Appalachia?
These tags come from Rusty Appalachia and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rusty Appalachia appear?
The Rust Insights lists that carry Rusty Appalachia are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Rusty Appalachia right now?
At the time of this refresh, Rusty Appalachia holds 0 players on 100 slots. Across the past week the mean was 0 players.
How does Rusty Appalachia compare with other Rust servers in the ranking?
On player hours for the last seven days, Rusty Appalachia sits at #15,452, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on Rusty Appalachia?
No gather rate appears in the name of Rusty Appalachia. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Rusty Appalachia?
The game generates the map on Rusty Appalachia: procedural, size 4,250, seed 106561217. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Rusty Appalachia?
To connect, start Rust and enter client.connect 67.223.11.16:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.