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Rust Insights

Server profile

Ironwood Refuge PVE

Online, with 0 of 50 players on; ranked #9,568 of every public Rust server, the top 43%. It last wiped 10d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#9,568ranktop 43%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:40 UTC10d ago 2 – running 0
Tue 6 Oct, 20:46 UTC22d ago 5 halved by day 1 12.2 days 0
Tue 6 Oct, 13:09 UTC22d ago 5 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average41/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Ironwood Refuge PVE?

Recent wipes peaked at 4 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does Ironwood Refuge PVE wipe?

Ironwood Refuge PVE wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 10 days 4 hours have passed since its current world was created.

Server details

How well does Ironwood Refuge PVE perform?

Server fps averaged 39 over 48 hours; the lowest reading was 27. The world held a peak of 145,864 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,612 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Ironwood Refuge PVE on?

Rust network protocol 2635 and build 167781 on Linux is what Ironwood Refuge PVE runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Ironwood Refuge PVE, and is it online?

At the time of this check Ironwood Refuge PVE is online. About 4 days 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 6 October 2026 is when Rust Insights first saw it.

Where does Ironwood Refuge PVE run from?

There is no region published for Ironwood Refuge PVE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 67.210.97.252:27044.

Server tags

What is meant by each tag on Ironwood Refuge PVE?

These tags come from Ironwood Refuge PVE and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Ironwood Refuge PVE turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Ironwood Refuge PVE are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Ironwood Refuge PVE right now, and how does that number move?

Ironwood Refuge PVE shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.

Where does Ironwood Refuge PVE sit in the rankings?

Player hours over seven days put Ironwood Refuge PVE at #9,568, within the top 43% of the ranked field.

Rules and settings

What are the settings and rules for Ironwood Refuge PVE?

Nothing about gather rate is given in the name of Ironwood Refuge PVE. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Ironwood Refuge PVE?

Size 5,000 and seed 1492185930 define the procedural map on Ironwood Refuge PVE, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to Ironwood Refuge PVE?

To connect, start Rust and enter client.connect 67.210.97.252:27044 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.