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Rust Insights

Server profile

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

Offline, with 0 of 100 players on; ranked #15,247 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,247ranktop 69%
27d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average52/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average71/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average96/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average5/100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average21/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average18/100

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe?

Too few wipes are on record for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 2 hours have passed since its current world was created.

Server

Which Rust version is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas on?

The Rust build is network protocol 2634 and build 166494, running on Linux, for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The same protocol is required to join, and Steam takes care of updating it.

Has Winners vs Whiners | Deathmatch • Instant Respawn • Arenas stayed online, and is it up now?

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline at the moment; the last time it was seen was 10 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 18 October 2026.

Where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run from?

No region is published by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 67.173.234.226:28015.

Tags

Which meanings sit behind the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

These tags come from Winners vs Whiners | Deathmatch • Instant Respawn • Arenas and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^i (Battlefield): Kits and high rates make for fast PvP; ^k (Build server): Use it to design bases and practise builds; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas turn up among the Rust Insights lists and filters?

These Rust Insights lists include Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: Modded Rust servers, explained, Aim training servers, live, Battlefield Rust servers, with figures, Rust build and creative servers and Creative Rust servers, live. You will find it on the server list by applying these filters: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas right now?

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas was last seen 10 days 11 hours ago and is offline right now.

In the ranking of Rust servers, where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas place?

On player hours for the last seven days, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas sits at #15,247, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Nothing about gather rate is given in the name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The default of 8 players per group is what applies here. combat training is the game mode, aim and PvP practice, loot handed out. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The map on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is procedural and the game generates it.

Join

How can you get onto Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Open the console with F1 in Rust and enter client.connect 67.173.234.226:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative A sandbox: nothing is gathered and you build freely.
^d
Combat training A training ground for aim and PvP, with loot given out.
^i
Battlefield Kits and high rates make for fast PvP.
^k
Build server Use it to design bases and practise builds.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.