Server profile
Rust Defensive Telemetry Lab
Offline, with 1 of 100 players on; ranked #14,084 of every public Rust server, the top 64%. It last wiped 17d ago.
Offline 66.68.241.220:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Rust Defensive Telemetry Lab wipe?
The record of Rust Defensive Telemetry Lab's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 17 days 9 hours ago.
Server
Which Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Defensive Telemetry Lab stayed online, and is it up now?
Rust Defensive Telemetry Lab is offline at the moment; the last time it was seen was 17 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
What location is listed for Rust Defensive Telemetry Lab?
There is no region published for Rust Defensive Telemetry Lab. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 66.68.241.220:28015.
Lists and tags
Which meanings sit behind the tags on Rust Defensive Telemetry Lab?
When the game's server browser reads Rust Defensive Telemetry Lab, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Defensive Telemetry Lab turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust Defensive Telemetry Lab are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Rust Defensive Telemetry Lab look like?
The last time Rust Defensive Telemetry Lab was seen online was 17 days ago, and it is offline now.
In the ranking of Rust servers, where does Rust Defensive Telemetry Lab place?
The player-hours ranking for the last seven days puts Rust Defensive Telemetry Lab at #14,084, among the top 64% of all ranked servers.
Settings and rules
What settings and rules apply on Rust Defensive Telemetry Lab?
Nothing about gather rate is given in the name of Rust Defensive Telemetry Lab. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Rust Defensive Telemetry Lab?
A procedural map, generated by the game, is what Rust Defensive Telemetry Lab runs.
Join
What is the way to join Rust Defensive Telemetry Lab?
To connect, start Rust and enter client.connect 66.68.241.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.