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Rust Insights

Server profile · NA

Dallas Rust Large | Biweekly

Online, with 2 of 100 players on; ranked #4,255 of every public Rust server, the top 19%. It last wiped 13d ago.

Filed under biweekly wipes vanillaoxidepremium
Launch Rust and join Website
2/ 100 players now 2% full
07-day averagepeak 3
#4,255ranktop 19% · #715 in NA
13d agolast wipebiweekly schedule
18hnext wipeThu 29 Oct, 20:51 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304003:0012:0021:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 20:51 UTC, in 18h. Its biweekly schedule tag · low confidence

14.1 days usual gap between real wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 5

Coming wipes

  1. 18hThu 29 Oct, 20:51 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 14d 18hThu 12 Nov, 20:51 UTC
  4. 28d 18hThu 26 Nov, 20:51 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW
  6. 42d 18hThu 10 Dec, 20:51 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:51 UTC13d ago 3 – running 0
Thu 1 Oct, 17:57 UTC FW27d ago 5 halved by day 5 14.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 96 on average43/200
  2. Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 66 on average55/200
  3. Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 41 on average48/100
  4. Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 39 on average22/200
  5. Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 28 on average15/200
  6. Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 26 on average4/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Dallas Rust Large | Biweekly?

The average busiest point of its recent wipes was 4 players. The peak crowd on this wipe came 3 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.

On what schedule does Dallas Rust Large | Biweekly wipe?

Too few wipes are on record for Dallas Rust Large | Biweekly to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Thursday 29 October at 20:51 UTC. The world you are playing on now was made 13 days 5 hours ago. According to its tags, wipes come every two weeks.

Server

How well does Dallas Rust Large | Biweekly perform?

Average server fps over the last 48 hours was 8, with a floor of 5. At its highest the entity count reached 116,814: buildings, deployables and everything else. It drew as much as 3,546 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Dallas Rust Large | Biweekly on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Dallas Rust Large | Biweekly. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Dallas Rust Large | Biweekly, and is it online?

At the time of this check Dallas Rust Large | Biweekly is online. About 13 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 20 September 2026.

What location is listed for Dallas Rust Large | Biweekly?

With its NA tag, Dallas Rust Large | Biweekly lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.51.99.75:28035 is where it answers.

Tags

How should you read the tags listed for Dallas Rust Large | Biweekly?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): The server browser files this server under North America; sc1 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what Dallas Rust Large | Biweekly publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Dallas Rust Large | Biweekly appear?

These Rust Insights lists include Dallas Rust Large | Biweekly: Best Rust community servers, North American Rust servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on Dallas Rust Large | Biweekly right now, and how does that number move?

Of its 100 slots, Dallas Rust Large | Biweekly currently has 2 filled. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Dallas Rust Large | Biweekly place?

Dallas Rust Large | Biweekly holds #4,255 for player hours over the last seven days, #715 in North America and in the top 19% of all ranked servers.

Settings and rules

How is Dallas Rust Large | Biweekly configured, and what rules apply?

No gather rate appears in the name of Dallas Rust Large | Biweekly. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.

What is the map on Dallas Rust Large | Biweekly?

Size 4,200 and seed 1337 define the procedural map on Dallas Rust Large | Biweekly, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Dallas Rust Large.

Join

What is the way to join Dallas Rust Large | Biweekly?

To connect, start Rust and enter client.connect 66.51.99.75:28035 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Rust's premium status is required to join. https://discord.com/invite/4Hp3e9Hk7v is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,sc1,ts8,^o

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

NA
North America The server browser files this server under North America.

Other

sc1
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.