Server profile
Rusty Town Wars
Online, with 0 of 100 players on; ranked #8,112 of every public Rust server, the top 36%. It last wiped 18d ago.
Online 66.51.99.4:6666 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 03:07 UTC18d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Rusty Town Wars look like once wipe day arrives?
Recent wipes peaked at 3 players on average. 21 hours into the latest wipe, the crowd on the server reached its peak.
How often does Rusty Town Wars wipe, and on which day?
Too few wipes are on record for Rusty Town Wars to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 18 days 1 hours have passed since its current world was created.
About the server
Does Rusty Town Wars hold a steady frame rate?
Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 182,755. Memory use peaked at 5,999 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Rusty Town Wars currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Rusty Town Wars. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rusty Town Wars, and is it up at the moment?
Right now Rusty Town Wars is up and running. Going by the uptime figure it gives, its last restart was around 18 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 3 October 2026 is when Rust Insights first saw it.
In which location does Rusty Town Wars sit?
A region is not published by Rusty Town Wars. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.4:6666.
Lists and tags
Which meanings sit behind the tags on Rusty Town Wars?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Rusty Town Wars publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rusty Town Wars turn up among the Rust Insights lists and filters?
Rusty Town Wars appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Rusty Town Wars look like?
Of its 100 slots, Rusty Town Wars currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 15:00 UTC, with an average of 1 players.
How does Rusty Town Wars compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rusty Town Wars at #8,112, among the top 36% of all ranked servers.
Rules and settings
What are the settings and rules for Rusty Town Wars?
No gather rate appears in the name of Rusty Town Wars. The group cap stands at 12 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on Rusty Town Wars?
The game generates the map on Rusty Town Wars: procedural, size 6,000, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Join
How do you connect to Rusty Town Wars?
Open the console with F1 in Rust and enter client.connect 66.51.99.4:6666. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/MmMr3VKxbu is its website.
