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Rust Insights

Server profile

Randum Rust Test Server

Online, with 0 of 12 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 12 players now 0% full
07-day averagepeak –
#15,351ranktop 69%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:47 UTC18d ago 1 – running 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 halved by day 1 9.1 days 0
Sun 27 Sep, 15:34 UTC31d ago 1 halved by day 1 4.3 days 0
Mon 21 Sep, 00:04 UTC38d ago 1 halved by day 1 6.6 days 0
Thu 17 Sep, 21:49 UTC41d ago 2 halved by day 1 3.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average41/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Randum Rust Test Server?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does Randum Rust Test Server wipe?

There is no next wipe to predict: Randum Rust Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 18 days 2 hours ago.

About the server

What does performance look like on Randum Rust Test Server?

The 48-hour average for server fps is 28, and 9 was the lowest seen. The world held a peak of 133,107 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,103 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Randum Rust Test Server currently run?

Running on Linux, Randum Rust Test Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Randum Rust Test Server, and is it online?

Randum Rust Test Server is currently reachable and online. The uptime it reports puts the last restart at about 6 days 8 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Randum Rust Test Server?

No region is published by Randum Rust Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 66.51.99.49:28018.

Server tags

Which meanings sit behind the tags on Randum Rust Test Server?

These tags come from Randum Rust Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): The slot count is 12; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Randum Rust Test Server?

The Rust Insights lists that carry Randum Rust Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on Randum Rust Test Server right now?

At the time of this refresh, Randum Rust Test Server holds 0 players on 12 slots. A seven-day average of 0 players puts the last week in context.

Where does Randum Rust Test Server sit in the rankings?

Player hours over seven days put Randum Rust Test Server at #15,351, within the top 69% of the ranked field.

Settings and rules

How is Randum Rust Test Server configured, and what rules apply?

The name of Randum Rust Test Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Randum Rust Test Server?

The game generates the map on Randum Rust Test Server: procedural, size 4,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

How can you get onto Randum Rust Test Server?

To connect, start Rust and enter client.connect 66.51.99.49:28018 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp12
Max players The slot count is 12.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.