Server profile
ParadoxLabs
Offline, with 0 of 40 players on; ranked #15,121 of every public Rust server. It last wiped 56d ago.
Offline 66.51.99.160:3200 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does ParadoxLabs wipe?
Too few wipes are on record for ParadoxLabs to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 56 days 3 hours ago.
Server details
Which Rust version is ParadoxLabs on?
The Rust build is network protocol 2633 and build 163794, running on Linux, for ParadoxLabs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ParadoxLabs, and is it online?
ParadoxLabs is offline at the moment; the last time it was seen was 45 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does ParadoxLabs run from?
A region is not published by ParadoxLabs. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.160:3200.
Server tags
What is meant by each tag on ParadoxLabs?
These tags come from ParadoxLabs and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ParadoxLabs?
ParadoxLabs appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on ParadoxLabs right now?
The last time ParadoxLabs was seen online was 45 days 21 hours ago, and it is offline now.
In the ranking of Rust servers, where does ParadoxLabs place?
The player-hours ranking for the last seven days puts ParadoxLabs at #15,121, among the top – of all ranked servers.
Rules and settings
What are the settings and rules for ParadoxLabs?
Nothing about gather rate is given in the name of ParadoxLabs. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on ParadoxLabs?
A procedural map, generated by the game, is what ParadoxLabs runs.
How to join
What is the way to join ParadoxLabs?
To connect, start Rust and enter client.connect 66.51.99.160:3200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.