Server profile
ParadoxLabs
Offline, with 0 of 40 players on; ranked #15,503 of every public Rust server. It last wiped 55d ago.
Offline 66.51.99.158:4301 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does ParadoxLabs wipe, and how often?
Too few wipes are on record for ParadoxLabs to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 55 days 4 hours have passed since its current world was created.
Server details
On what version does ParadoxLabs currently run?
The Rust build is network protocol 2633 and build 163794, running on Linux, for ParadoxLabs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ParadoxLabs, and is it online?
Offline at the moment, ParadoxLabs was last seen 42 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 14 September 2026.
Where does ParadoxLabs run from?
No region is published by ParadoxLabs. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.99.158:4301.
Server tags
Which meanings sit behind the tags on ParadoxLabs?
When the game's server browser reads ParadoxLabs, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ParadoxLabs turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry ParadoxLabs are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of ParadoxLabs look like?
ParadoxLabs was last seen 42 days 3 hours ago and is offline right now.
In the ranking of Rust servers, where does ParadoxLabs place?
On player hours for the last seven days, ParadoxLabs sits at #15,503, inside the top – of ranked servers.
Rules and settings
What are the settings and rules for ParadoxLabs?
No gather rate appears in the name of ParadoxLabs. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on ParadoxLabs?
The map on ParadoxLabs is procedural and the game generates it.
How to join
How can you get onto ParadoxLabs?
Type client.connect 66.51.99.158:4301 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.